
I also want my games to be products which inspire all those who play them. It is the overall experience that counts. I would not, therefore, let those who play my games by impressed only with the graphics. It is my intention to create an extension of the entertainment value to the gaming experience.

I always rely on some basics when I create my games: I do not want them to be just high-resolution cinema instead, everything in my games works together with the graphic engine that powers them. What do you want to communicate through your games? What do you want players to experience?Īnswer: “I have no specific or explicit message in my games – but I want them to be unrealistic and entertaining. Question: A consistent theme in your games is the unspoken emotions love and affection.

It’s encouraging to see that more developers are trying to create unique games. Very often I tend to think things like “why have they not done so and so?” This is what justifies me to come up with new concepts and ideas.”Īsked by one of EDGE’s journalists what he thinks of the PlayStation 3 he admits that he is very happy with what Media Molecule is doing with LittleBigPlanet. Question: Where do you get your inspiration?Īnswer: “I’m inspired from books and movies, of course, but the greatest inspiration I get is when playing others’ games. It surprised me very much that the characters we created were so emotionally well-received in the West.” This was something which we were completely unprepared for. A while before the western launch of ICO, SCEE rang up and asked us if we could create a custom cover for EDGE. Since I was born and grew up in Japan and around its culture, I created my games with the Japanese audience in mind. With ICO and Shadow of the Colossus, Fumito Ueda has managed to spellbind the western audience, something that he himself never thought of being possible.Īnswer: “Honestly, I am very surprised that my games are so popular in the West. During the lengthy discussion on whether games are art or not, whether the medium has or can achieve the same status as the other much older forms of expression, it is his work that is most often mentioned.

The content we produce is obviously not free of use should you want to upload our videos on your own website or YouTube channel.Question: Fumito Ueda is the creator of two of the most talked about games in the last decade.

We now also produce HDR videos, which can only be enjoyed by those who own compatible televisions. At a time when Youtube's subpar video compression has become the norm for most people on the Internet, we refuse to give up quality without a fight. The HD content we provide always respects the original resolution and framerate of the games we capture, making Gamersyde the one and only place to get 1080p/4K/60fps videos with high bitrate. We are able to offer fast news delivery and HD content from the upcoming games, and one of the greatest and friendliest gaming communities in the world. We cover both handheld and video games platforms and the site has grown into one of the biggest gaming sites in the continent. Gamersyde is a commercial multiplatform web portal based in Europe, with hundreds of thousands of visitors each month from all over the world.
